/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ZONE_SCRIPT_H_
#define ZONE_SCRIPT_H_

#include "Common.h"
#include "Creature.h"

//struct CreatureData;
class Creature;
class GameObject;

class ZoneScript {
public:
	ZoneScript() {
	}
	virtual ~ZoneScript() {
	}

	virtual uint32 GetCreatureEntry(uint32 /*guidlow*/,
			const CreatureData *data) {
		return data->id;
	}
	virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) {
		return entry;
	}

	virtual void OnCreatureCreate(Creature *, bool /*add*/) {
	}
	virtual void OnGameObjectCreate(GameObject * /*go*/, bool /*add*/) {
	}

	virtual void OnCreatureDeath(Creature* /*creature*/) {
	}

	//All-purpose data storage 64 bit
	virtual uint64 GetData64(uint32 /*DataId*/) {
		return 0;
	}
	virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {
	}

	//All-purpose data storage 32 bit
	virtual uint32 GetData(uint32 /*DataId*/) {
		return 0;
	}
	virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {
	}

	virtual void ProcessEvent(GameObject * /*obj*/, uint32 /*eventId*/) {
	}
	virtual void ProcessEvent(Unit* /*unit*/, uint32 /*eventId*/) {
	}
};

#endif
